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Crafting · Tools · Items · Item IDs · Bugs

StartBearbeiten

Item

+

Item

= Result
Holz Stock[1] + Holz Stock

[2]

= Axe Handle

[3]

Holz stock[4] + Axe Handle

[5]

= Pick Handle

[6]

Wooden Stick

[7]

+ Wooden Plank

[8]

= Sword Hilt

[9]

Wooden Plank

[10]

+ Wooden Plank

[11]

= Wooden Blade

[12]

Pick Handle

[13]

+ Wooden Stick

[14]

= Unstrung Bow

[15]

Spider Web

[16]

+ Spider Web

[17]

= String

[18]

String

[19]

+ String

[20]

= Net

[21]

Stone

[22]

+ Stone

[23]

= Refined Stone

[24]

Monster Bone

[25]

+ Monster Bone

[26]

= Refined Bone

[27]

(Material) Ore[28][29][30] + (Material) Ore[31][32][33] = (Material) Bar1[34][35][36]
(Material) Bar[37][38][39][40][41] + (Material) Bar[42][43][44][45][46] = (Material) Blade[47][48][49][50][51]
(Material) Blade[52][53][54][55] + (Material) Blade[56][57][58][59] = (Material) Great Blade2[60][61][62][63]
(Material) Bar[64][65][66][67][68] + Wooden Stick

[69][70][71][72][73]

= 5 (Material) Arrows[74][75][76][77][78]
Monster Pelt[79] + Monster Pelt[80] = Refined Cloth[81]
Monster Hide

[82]

+ Monster Hide

[83]

= Refined Leather

[84]

Refined Leather

[85]

+ Wooden Plank

[86]

= Tribal Drum

[87]

(Elemental) Bug[88][89][90] + (Elemental) Bug[91][92][93] =

(Elemental) Gem

[94][95][96]

1: Requires Grognar the Blacksmith.

Weapons, Tools, and ConsumablesBearbeiten

See: Tools

WARNING WILL BE MERGED WITH DUPLICATE IN Tools

Item

+

Item

= Result Damage Durability
(Material) Blade[97][98][99][100][101][102] + Sword Hilt[103][104][105][106][107][108] = (Material) Sword[109][110][111][112][113][114] Based on ATK


ATK Increase: +2 (Wooden) +4 (Stone) +4 (Bone) +8 (Ironite) +15 (Goldium) +25(Diamonite)

50 (Wooden)

55 (Stone) 60 (Bone) 80 (Ironite) 160 (Goldium) 250(Diamonite)

(Material) Great Blade[115][116][117][118] + Axe Handle[119][120][121][122] = (Material) Great Axe[123][124][125][126] Based on ATK


ATK increase: +8 (Stone) +15 (Ironite) +30 (Goldium) +48(Diamonite)

65 (Stone)

90 (Ironite) 160 (Goldium) 270(Diamonite)

String[127] + Unstrung Bow[128] = Wooden Bow[129] Arrow:

Based on DEX Melee: Based on ATK

50
Stick[130] + Fire Gem[131] = Fireball[132] Magic:

Based on MAG Melee: Based on ATK

50
Stick[133] + Ice Gem[134] = Frostshard[135] Magic:

Based on MAG Melee: Based on ATK

50
Stick[136] + Thunder Gem[137] = Bolt[138] Magic:

Based on MAG Melee: Based on ATK

50
Zweihander[139][140][141] + (Element) Gem[142][143][144] = (Element)brand[145][146][147] Sword:

Based on ATK. Magic: Based on MAG ATK increase +95 MAG increase +10

180

Tools:

Item

+

Item

= Result Purpose Durability
(Material) Blade[148][149][150][151][152][153] + Axe Handle[154][155][156][157][158][159] = (Material) Axe[160][161][162][163][164][165] Chops trees.


Wood / Stick #: 1(Wooden) 2 (Stone) 2 (Bone) 3 (Ironite) 4 (Goldium) 5 (Diamonite)

50 (Wooden)

55 (Stone) 60 (Bone) 80 (Ironite) 160 (Goldium) 250 (Diamonite)

Bone Blade[166] + Monster Bone[167] = Bone Axe1[168] Chops trees.


Wood / Stick #: 2

60
(Material) Blade[169][170][171][172][173][174] + Pick Handle[175][176][177][178][179][180] = (Material) Pick[181][182][183][184][185][186] Mines ore.

Gives Stone. May give Coal. Highest ore mined: None (Wooden) Ironite (Stone) Ironite (Bone) Goldium (Ironite) Diamonite (Goldium) Crystalite(Diamonite)

50 (Wooden)

55 (Stone) 60 (Bone) 80 (Ironite) 160 (Goldium) 250(Diamonite)

Stick[187] + Net[188] = Bug Net[189] Catches bugs. 20

Consumables

Item

+

Item

= Result Purpose
Coal[190][191] + Stone or Coal[192][193] = Firestarter[194][195]

Spawns a fire. Food can be cooked in it.

Herb[196] + Herb[197] = HP Potion[198] Heals 2 HP.
Shroom[199] + Shroom[200] = Mana Potion[201] Recovers 3 Mana.
Herb or Shroom[202][203][204] + Mushroom or Root[205][206][207] = Mysterious Potion[208][209][210] Heals 2 HP, recovers 3 Mana, or spawns a Vial of Poison.
HP Potion[211] + HP Potion[212] = Big HP Potion2[213] Heals 5 HP.
Mana Potion[214] + Mana Potion[215] = Big Mana Potion2[216] Recovers 7 Mana.
Mysterious Potion[217] + Mysterious Potion[218] = Big Mysterious Potion2[219] Heals 5 HP, recovers 7 Mana, or spawns a Vial of Poison.
Tribal Drum[220] + Fire Bug[221] = Drum of Strength[222] Raises ATK by 10 for 15 sec.

Single use.

Tribal Drum[223] + Thunder Bug[224] = Drum of Dexterity[225] Raises DEX by 10 for 15 sec.

Single use.

Tribal Drum[226] + Ice Bug[227] = Drum of Wisdom[228] Raises MAG by 10 for 15 sec.

Single use.

1: As an Orclops, this is one of the few ways to obtain an Axe. 2: With the Potion Brewer trait, combining two basic potion ingredients has a 50% chance to create a large potion.

NPC CraftingBearbeiten

When standing next to a non-shop NPC, press W to interact and open the interface.

Materials include Stone, Bone, Ironite, Goldium, and Diamonite. Because there is no Stone Ore or Bone Ore, turning Monster Bone into Refined Bone and turning Stone into Refined Stone cannot be done by Grognar.

Materials

NPC Item

+

Item

= Result
Grognar (Material) Ore[229][230][231] + (Material) Ore[232][233][234] = (Material) Bar[235][236][237]
Finn (Material) Bar[238][239][240][241][242] + Refined Leather[243][244][245][246][247] = (Type) Leather[248][249][250][251][252]
Flora (Material) Bar[253][254][255][256][257] + Refined Cloth[258][259][260][261][262] = (Type) Fabric[263][264][265][266][267]

Grognar the Blacksmith:

Items = Result Stat Boost Durability
3 (Material) Bars (Top)[268][269][270][271][272] = (Material) Helm[273][274][275][276][277] 1 HP / 2 ATK (Stone)

1 HP / 2 ATK (Bone) 2 HP / 4 ATK (Ironite) 3 HP / 6 ATK (Goldium) 4 HP / 9 ATK (Diamonite)

20
3 (Material) Bars (Middle)[278][279][280][281][282] = (Material) Armor[283][284][285][286][287] 1 HP / 2 ATK (Stone)

1 HP / 2 ATK (Bone) 2 HP / 4 ATK (Ironite) 3 HP / 6 ATK (Goldium) 4 HP / 9 ATK (Diamonite)

20
3 (Material) Bars (Bottom)[288][289][290][291][292] = (Material) Shield[293][294][295][296][297] 1 HP (Stone)

1 HP (Bone) 2 HP (Ironite) 3 HP (Goldium) 4 HP (Diamonite)

20

Finn the Leatherworker:

Items = Result Stat Boost Durability
3 (Type) Leather (Top)[298][299][300][301][302] = (Type) Cap[303][304][305][306][307] 1 HP / 2 DEX (Stone)

1 HP / 2 DEX (Bone) 2 HP / 4 DEX (Ironite) 3 HP / 6 DEX (Goldium) 4 HP / 9 DEX (Diamonite)

20
3 (Type) Leather (Bottom)[308][309][310][311][312] = (Type) Cloak[313][314][315][316][317] 1 HP / 2 DEX (Stone)

1 HP / 2 DEX (Bone) 2 HP / 4 DEX (Ironite) 3 HP / 6 DEX (Goldium) 4 HP / 9 DEX (Diamonite)

20

Flora the Tailor:


Items = Result Stat Boost Durability
3 (Type) Fabric (Top)[318][319][320][321][322] = (Type) Hood[323][324][325][326][327] 1 HP / 2 MAG (Stone)

1 HP / 2 MAG (Bone) 2 HP / 4 MAG (Ironite) 3 HP / 6 MAG (Goldium) 4 HP / 9 MAG (Diamonite)

20
3 (Type) Fabric (Bottom)[328][329][330][331][332] = (Type) Cloak[333][334][335][336][337] 1 HP / 2 MAG (Stone)

1 HP / 2 MAG (Bone) 2 HP / 4 MAG (Ironite) 3 HP / 6 MAG (Goldium) 4 HP / 9 MAG (Diamonite)

20
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